Condemned criminal pc game full download online






















You can then use them with a combination of left- and right-clicks to swing and block respectively, and combine with the middle mouse-button to zap your enemies with your tazer. Thanks to this physical side of combat the fighting's especially harsh, with blood splattering the screen, thugs being twirled around by the force of blows and superb fighting animations.

Your opponents are no slouches with weapons either; they block, feint and counter, affording at least one surprise per level. This means that just when you thought you had a fight in the bag, you have ten bells of crap beaten out of you by a goddamn hobo. They also make good use of the creepy surroundings, from hiding behind pillars to ripping makeshift weapons off the wall.

Plus, rest assured that if they manage to find a sufoerior weapon before you, they'll be sure to get their grubby little mitts to it. The entire title bristles with atmosphere, from the level design dilapidated buildings to subway stations to the in-game characters, and the overall feeling of unsettling tension is helped along nicely by some of the best use of sound we've heard.

The absence of any real soundtrack in the background amplifies any environmental noises too, so there's no distraction from the muffled sounds of someone coughing round the corner or footsteps on the floor above designed to freak you out. Enemy vocals are also handled superbly, with thugs screaming obscenities and other incomprehensible noises of indignation before they attack. As long as you're not some kind of hippy who abhors violence, besides the slightly repetitive level design, the game is a masterpiece of nerve-jangling tension the first time round.

However, the linear levels, short length ten hours of play , story that's never fully explained and lack of multiplayer don't offer much in the way of replay value. Despite this, if you're after genuine scares and great physical combat, Condemned takes some beating. So get in there with that crowbar and give it hell. I'm Always a bit worried when I boldly proclaim that a game is frightening -I hate trotting out the old 'Play it in the dark!

On your own! A large proportion of gamers seem to whip through games without registering an ounce of emotion simply because they objectively want to moan about how they weren't scared one little bit - and the games journalist usually ends up getting bit in the bum and shown up as a pussy. Well, guilty as charged obviously. But even the strongest of wills can be broken by Condemned - its entire slow-paced setup emits waves of terror in a far more slow-burn fashion than its development bedfellow REAR.

You may be standing in a deserted Metro station jumping at the sound of a falling tin can clattering onto the floor, or you may be trying to work out exactly where in your environs a chattering madman is hiding - but you'll always be sitting somewhere in the vicinity of the edge of your seat. Don't tell the Daily Mail, but in Condemned beating thugs to death with blunt instruments feels really, really good.

This sudden surge of violence among the down-and-outs and your unfortunate solitude in a series of run-down locations, is all tied to a serial killer called The MatchMaker. You play FBI Agent Ethan Thomas, hot on the trail of the aforementioned mentalist and his bloody modus operandi of setting up murder victims in gruesome tableaux, with shop-floor mannequins and their faces scratched off.

Quite why the homeless are going nuts is explained later on, as is the game's , fascination with dead birds, but suffice to say two levels into the game Thomas has been accused of a 'crime that he did not commit M and is very much on his lonesome, bar the help of a mysterious stranger 'who may or may not be what he seems'.

As an FBI agent you also have a few gadgets up your sleeve - not least a handy torch that never runs out of batteries! When you discover crime scenes, meanwhile, you get a cool laser camera, nifty sample taker and a Basic Instinct-type, homicide-spunk-torch although to be honest I haven't come across any of that yet - mainly fingerprints and chemicals.

With these in hand, you can send off evidence at heavily-prompted moments to a friendly scientific lady, who fills you in on what horrors you're witnessing - while REAR. Whether or not the appeal of the fierce hand-to-hand combat lasts the whole game will be discovered come our review next issue - but there's no doubt that the limited availability of bullets and firearms brings a remarkable amount of intensity to the game. Its slow pace too, makes you notice the minutiae of the game far more than you would in pacier games like REAR, or Quake 4.

Even something as simple as seeing three bullet holes in a reinforced window and three corresponding holes in the wall opposite with a splash of blood seems quite special. If there's one area, however, that Condemned is due to thoroughly excel in, it's the sound effects.

They're fundamentally magisterial - from the thumping and bumping of a nutjob racing around on the floor above you, to the staccato chuntering abuse they give you as they try to dash out your brains with a crowbar. Start Download. Download Disini. Click Here To Download. Sebarkan ini: Facebook Twit WhatsApp. Naruto Shippuden Ultimate Ninja Storm 4 … However, unfortunately for Condemned, "stimulating" would have been a great way to describe the execution of the storyline, but alas, "incoherent" is the far better word of choice.

At times it really feels as if some elements to the storyline were last minute patch work jobs. For example, to progress the storyline, sometimes you need to open a gate or door using a particular weapon, like a sledgehammer for a bolted gate, or a crowbar for a locked sliding door, and you have to go find this weapon by backtracking your steps and searching.

While you usually don't have to go back too far, this doesn't make for a great storyline element, it is tedious and down right annoying at best, not to mention very unrealistic - you're meaning to tell me a sledgehammer won't barge through a flimsy wooden door, but only a fire axe will? It gets worse, though. Another example of rushed storyline can be found in the transition from gameplay to cutscene - don't be surprised to see your character, Ethan, pull out a pistol during a cut scene immediately after the gun-less level you just completed - surely you could have found use for that gun in the middle of the 3 on 1 fight you just barely scrapped through, eh Ethan?

Actually, on the topic of fighting enemies and storyline, throughout your mission to prove your innocence, you will stumble across countless enemies in the form of drugged out psycho freaks, but the game doesn't really explain why it is, exactly, you're fighting these nutcases. They don't seem relevant to the storyline at all - at least, not from what the game tells you initially. Up until the last parts of the game, these enemies are explained as little more than random aggressors, and even at the end it isn't crystal clear what relation they serve to the storyline.

As it stands, for the most part in the game, you're trying to prove your innocence by finding who really killed the two coppers, and on the way, these psycho freaks who are bent on the thrills of hand to hand combat keep getting in your way.

I don't think I saw one normal stranger in the entire game, despite the fact you frequent an active train station amongst other public locations. However, while it is apt to describe the gameplay as mindless and primarily irrelevant given the above paragraph, technically speaking Condemned's gameplay is very solid, and differs from what you might expect from the genre.

Unlike most FPS titles these days which pack you full of ammo and have you tear down enemy upon enemy in a barrage of bullets, flicking a few switches and levers on the way, Condemned's combat is more along the lines of "any means necessary". While there are guns in the game, most of the time you will be without a gun and will be forced to fight in hand to hand combat with weapons like a nail spiked 2x4, crowbars, axes and sledgehammers to name a few.

As well as the emphasis on hand to hand combat, you can only hold one weapon at a time, so the only way to switch weapons is to pick up a new one and drop the old one. These aspects of the game make for some very intense moments. In fact, Condemned is probably going to offer you the most intense and brutal gaming you've had for a long time - you will be cautiously creeping around the dark corridors, you will be looking over your shoulder regularly, and you will be on the edge of your seat during a lot of the game's more heart pounding moments.

On top of this, even when you have a gun, you rarely have sufficient ammo to waste a single bullet, which makes ammo management a very integral part to the gameplay, further adding to the game's intensity, particularly when your ammo supply is outnumbered by the approaching baddies. These aspects of Condemned's gameplay make for a pretty unique twist on the FPS genre.

While other games in the past have centered around limiting what weaponry you have, often such games fail to really convince you that these measures are little more than synthetic ways to enhance the game's difficulty.

You don't really get this impression while playing Condemned, as the storyline revolves heavily around your lack of arsenal, so the game doesn't simply leave you out to dry and give you nothing but a lead pipe for no particular reason.



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