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Stained Glass will naturally drop shards of the respective type. If you decide to mix multiple types of stained shards, you'll end up with a new block - Dirty Glass. Breaking grass or crops with a hoe will break a 3x3 of them. A Diamond Hoe will break a 5x5 instead.

If you put Fortune on the hoe, it'll also apply that effect to everything it breaks. Water Buckets can now be given Infinity through an Anvil. When enchanted like this, if they ever cease to be a water bucket whether they catch a fish or release the water , they'll immediately revert back to a normal, full, water bucket. Items can now be right clicked onto a Lava Bucket to destroy them forever.

Shulker Boxes and items that are immune to fire eg. Netherite can not be destroyed this way. Pressing the K key rebindable will lock a rotation, and optionally a block half, if you're looking at a block. Any further blocks placed are changed to that direction, regardless of how you were facing when placing them.

This can be very useful for building with blocks that have awkward rotation methods, such as stairs or pistons. Note Blocks with heads attached to their side will emit the respective mob's sound instead of a note. Feeding a baby animal a Poisonous Potato has a chance to poison it for a few seconds.

A baby animal that has been poisoned by this method will never grow into an adult. Reacharound Placing allows you to place blocks behind the block you're looking at. This can be done either vertically or horizontally, provided you wouldn't be placing a block given normal rules.

Right clicking on a Scaffold with a block will attempt to place the block at the end of the Scaffold chain. By default it'll turn direction once, so it can build blocks horizontally if you extend scaffolds that way. If you wish to use the default behaviour of placing blocks on the scaffold, you can still do it with shift-right click. Right clicking a crop will harvest it and replant it. If you have Hoe Harvesting enabled, you can also harvest a large area at once. Named Snow Golems equipped with a Pumpkin will drop a player head with the same name as theirs, if killed by a Witch.

Protip: You can head over to Minecraft Heads to find some cool ones you can use with the names! Slime Blocks will now bounce entities that hit them from the side rather than just the top. Furthermore, items will also bounce on them.

A large assortment of new utility recipes are added to the game, as well as a few tweaks that help crafting in general. In order to avoid clogging up the page, please click on More Info to expand all that this feature adds.

Holding an Emerald Block causes nearby villagers to follow the player, much like animals do for food items. Variant stone types such as Andesite, Granite, or Diorite will now generate in rare massive clusters rather than small nodes that dot the landscape.

The type of clusters you can find underground vary by biome. If you want to know the distribution, click on More Info. Note that the distributions are for biome types, not specific biomes. Ender Biotite is a renewable ore that does not spawn naturally.

Clusters of it will, instead, get scattered across the main End island when an Ender Dragon dies. Similarly to Nether Quartz, Ender Biotite drops an item, which can be used for crafting or to create Decorative Biotite Blocks, black quartz style blocks.

Blossom Trees are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:. The trees come with spruce wood and pretty leaves, as well as new saplings you can put in flower pots for decor. Cave Roots will now spawn on the walls of caves.

These blocks look like dried vines, but you can't climb them. Breaking the roots has a chance to drop a Cave Root item, which you can eat, but takes longer to. Cave Root can also be brewed into a potion that gives you the Resistance effect. You can harvest the root blocks with Shears. Roots will grow downwards, and potentially create more Sprouts, if left in an area with light level dark enough to spawn mobs.

Uncommon patches of new Chorus Weeds and Chorus Twist blocks will now spawn on the outer end. These blocks may look unassuming, but have all sorts of ender properties. Crevices are a new underground cave feature you'll find uncommonly while caving. You could think of them as a sideways ravine. Deepslate and Smooth Basalt have been backported to 1. Deepslate will now generate in a sheet at the bottom of the world, and the sheet is topped with a layer of Smooth Basalt.

While this may be a nerf to strip mining, ores will be outlined with stone, generally making them easier to find. All block variants from Vanilla are available, such as Polished and Chiseled Deepslate, as well as their respective Vertical Slabs. Rarely in Forests and Plains rarer , you may find little flower circles. Should you dig in the center, you'll find some emeralds or diamonds!

Extremely rare massive caves will now spawn underground. These caves are purposely empty, so you can fill them with your imagination. Secret evil lair anyone?

Mega dungeons are new massive, rare, dungeons you can find underground. These come with a large variety of different rooms and mini challenges, as well as a shower of loot and monsters to fight.

If you click on the More Info button, you can see an X-Ray shot of one of these dungeons as a demonstration of how large they can be. Monster Boxes are new blocks you may find randomly scattered around caves. When you get near one, it'll start spawning a few mobs, and then break. Mobs you kill that are spawned from one of these get an extra loot table tacked onto them, including cool rare items like Infested Blocks the ones with Silverfish! Obsidian spikes will now decorate the nether's lava floors.

Rarely, you may find a big one with a light in the top, like in the picture. If you choose to climb it, you'll be treated with a loot chest and a Blaze spawner under it. Most of these generate in the overworld. Voidstone and Myalite generate in the end and are immune to the dragon.

A new "Realistic" world type is added at world selection, featuring somewhat realistic terrain while still feeling minecrafty. Expect rolling hills and tall mountains. A large biomes variant is also available. Credit where credit is due: This world type is based on Soniop's realistic preset, which you can find here , alongside an album of what you can expect! Additionally, the feature was re-implemented in the 1. Speleothems commonly known as Stalactites and Stalagmites will generate in caves and the Nether, in all stone type variants.

These can be harvested only with Silk Touch or crafted, if you want , and can grow up to 3 blocks high. If you break the supporting blocks, the rest of the structure falls apart, which is super satisfying to do. Spiral Spires are new uncommon setpieces that spawn in the outer end.

Atop these large obsidian spires, you'll find new Myalite Crystal blocks arranged in a spiral. Myalite Cystals can be used as a decoration, or to create Myalite Viaducts - a way to allow ender pearls to be used to phase through solid blocks. Click on More Info to see how they work. Lastly, if the Crystal Cave feature is enabled, placing Myalite Crystals below any sort of cave crystal that can grow, has the myalite crystal grow instead. Myalite Viaducts redirect ender teleportations caused by ender pearls or endermen teleporting , if an ender teleportation would result in the target being placed on an edge of a Myalite Viaduct, said entity would instead end up at the other edge.

A new underground biome that spawns under Mesas - It comes with Obsidian, Lava and Cobblestone, and the new Brimstone block.

Be careful to not fall in! They have a very strong orange look, which can compliment nether or fiery builds. A new underground biome that spawns under any biome that isn't an Ocean - It comes with new Corundum Crystals, fancy semi-transparent, light emitting blocks. Corundum can also be turned into pane variants, and crafted into Colored Runes from the Tools category , if enabled.

The Cluster variants can be used to redirect beacon beams and change their color. Furthermore, if placed deep underground, they'll grow up to 4 blocks tall, and will emit some particles to let you know they're growing.

This growth can be prevented by using honeycomb to wax them, with the wax being removable with an axe. A new underground biome that spawns under Oceans - It comes with new Elder Prismarine blocks, which look like Prismarine, but with the Elder Guardian palette. Elder Prismarine only spawns in the rough variant, but has the same variants Prismarine has.

Elder Sea Lanterns will also spawn sporadically. Once you have acquired some Elder Prismarine, you can combine it with normal Prismarine to make more of it. A new underground biome that spawns under Mushroom Islands and Mountains - It comes with the new Glowcelium and Glowshroom blocks. Glowcelium is a glowing variant of Mycelium. It'll spread to adjacent dirt blocks, and can host Glowshrooms.

Glowshrooms will also spread slowly when planted on Glowcelium. When under Danger Sight, areas in which monsters could spawn are highlighted to the player with particle effects. A new underground biome that spawns under Jungles - It comes with some foliage and vines to liven up your caving.

A new underground biome that spawns under Forests - It comes with trees that stretch to the ceiling and a leaf canopy that covers the cave roof, as well as a Mossy Stone and Coarse Dirt floor. A new underground biome that spawns under snowy biomes - It comes with Packed Ice, and the new Permafrost block.

They have a calming blue, which can go well in cold themed builds. A new underground biome that spawns under Deserts - It comes with a bunch of Sand, Sandstone, and some dead bushes. A new underground biome that spawns under Swamps - It comes with a few colors of Terracotta, a flooded floor, and a bunch of Slime!

Note that this biome is much rarer than the other ones, but if you manage to find one, you'll be swimming in Slime Blocks for life. A new underground biome that spawns under Plains - It comes with a worn down look, including Cobwebs, and a new Cobbedstone block.

Cobbedstone can be turned into Slabs, Stairs, and Walls. Furthermore, if a zombie would spawn on Cobbedstone even from a spawner , you'll instead get a new mob, the Wrapped. This is a simple zombie variant that inflicts Slowness on hit, but the real spice comes from it having a high chance to drop Cobwebs when killed.

This not only allows for a Cobweb farm, but gives a good purpose to Zombie spawners, hurray! Should you find yourself slaying a Ravager in a raid, you'll get a rare drop of Ravager Hide. The Ravager will always drop one, but may drop more depending on your level of Looting. This Backpack can be worn in the Chest slot, and it'll give you a bunch of extra slots in your inventory to store all your stuff.

Note that the backpack does not provide any protection, nor is it enchantable. Ravager Hide is extremely resistant, though, so it'll never break! Beware however, if your backpack has items in it, you can't unequip it, and if you die with it, all the items will scatter.

You may also dye the backpack just like any other leather armor. The Crate is an alternative storage block that can hold up to items, regardless of stack size. A full stack of an item will take up 64, but 64 different items will also take up the same amount. This makes the crate not very good for storing bulk items, but excellent for storing a high variety of items in one spot, or for collecting unstackables. Magnets are new technical blocks that can move metallic blocks.

A metallic block is defined as block made of Iron Ingots, or made of things made of Iron Ingots. When powered, the front red side of the Magnet will push blocks forward like a piston, whereas the back side will pull blocks towards it. When multiple Magnets are exerting force upon the same block, the one with the biggest force wins. A magnet's force upon a block is the redstone level applied to it, minus the distance.

Matrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels. Furthermore, the enchanting table can now hold Lapis and the item you put in.

The item will even render in the world! You can enchant underwater too. Item Pipes are crafted using some Iron and Glass. As you would expect, they transport items from point A to point B. To get items into a pipe simply use a Hopper, Dropper, or any other insertion means you may have handy. Item Pipes are rudimentary and don't include any filtering or pathing for items.

The way items flow in pipes is based in a small set of rules. If you want to know more about how Item Pipes work and how the items flow in them, press More Info. When a player dies, a Totem of Holding will spawn at the dead player's position. This totem will float around in the air, holding the player's items. Any player can retrieve the items the totem is holding by punching it a few times.

The totem won't spawn for PVP kills. Do note that if the player who spawned the totem dies again, the totem will break and drop all of the items on the ground, like a normal death. The totem isn't an item - it just shows up for you. A player's totem can be located by crafting a Soul Compass, which is done using a Compass and a Soul Bead from Wraiths, in the Mobs category; replace with an Ender Pearl if Wraiths are disabled.

Abundance adds the Lavender Fields, a gorgeous new biome full of color trees, as well as Lavender! It also adds all sorts of new flowering things to existing biomes - like new flowers, flowering Redbud trees, and Saguaro Cacti.

Allurement shakes up the endgame meta by adding new alternatives to enchants to allow for more player choice. Atmospheric is a mod designed to create new and fun experiences in brand new biomes, each with specialized and unique content. With new forests, deserts, and more, there are tons of new things to discover.

There are plenty of new wood types and other building blocks to obtain as well. Autumnity adds a maple forest with many different colors of maple trees, each with falling leaves. Within this forest, snails can be found which can make snail slime. Maple trees can also produce maple sap which can be made to make maple syrup and pancakes. Bayou Blues adds the Bayou, a new biome inspired by the swamps of Florida! It's full of foliage such as cypress trees, beard moss, algae, lily flowers, and gooseberries.

Berry Good is a small mod focusing on fixing the annoying placement of Sweet Berries in addition to fleshing them out a little more. Buzzier Bees is designed to expand upon 1. Introducing bee themed building blocks, bottles of bugs, candles that don't interfere with Quark's , scented candles, and variant beehives for each wood type, with mod support too.

Charm enhances the vanilla game experience without compromising its gameplay style, adding extra features with a similar feel to Quark. Enhanced Mushrooms adds new wood types for both vanilla mushroom types. It also includes a transparent, glowing wood type for glowshrooms when Quark is installed, and has a couple of new mushroom-related foods. Environmental overhauls and improves many vanilla biomes, and adds a few new ones too!

There's also a good few "extra" features thrown in for good measure. Extra Boats adds more content for ocean travellers. All you have to do is chat with one of our online agents and get your assignment taken care of with the little remaining time. We have qualified academic writers who will work on your agent assignment to develop a high quality paper for you.

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